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City of heroes lore powers
City of heroes lore powers





city of heroes lore powers city of heroes lore powers

Suddenly it was a lot harder to keep the 4+ Ward on the Hearthguard while having any kind of aggressive game plan.

  • To make room in points for the lava bois, Ritchie foregoes Hearthguard and instead brings Vulkites and a cheap and cheerful unit of Freeguild Guardįyreslayers were basically trapped in one build with their previous book, which was put under pressure with the new book.
  • No fewer than 4 Magmadroths lead Fyreslayers in a bold new direction.
  • BONUS COVERAGE: Ritchie Mcalley – Fyreslayers – Fourth Place This list won’t be winning in the combat phase, but it will play into the Nurgle gameplan perfectly of establishing early board control and grinding your opponent down through Disease points and Mortal Wounds. At 20 points it’s a cheap inclusion that helps milk that extra bit of value out of Bloab’s amazing warscroll spell.Īs for the rest of the army, it’s based around board control established by the big ol’ flies – with 16 wounds each and a 4+/5++, they’ll be hard to take down, especially when the GUO ensures they’ll be healing D3 wounds a turn thanks to Locus of Fecundity. Bloab himself can proc the mortals in the shooting phase with his ranged profile (and the enemy’s shooting phase with Daemon-Flies), combat is pretty much guaranteed and disease rolls trigger it in the battleshock phase, but what about the hero phase? Most direct mortal wound spells are fairly short range for Nurgle, but The Burning Head has an effective 15″ range to help trigger it. Let’s start with the combo – Bloab Rotspawned has the spell Miasma of Pestilence, which will do D3 mortals on a 2+ at the end of each phase in which the affected unit took mortal wounds.
  • Two Maggoth lords and a GUO lead proceedings, with a sneaky Burning Head to help a certain combo.
  • A total of 8 Pusgoyles in Drowned Men = A lot of early game Board Control.
  • – Lore of Virulence: Stream of Corruption Jack Armstrong – Maggotkin of Nurgle – Second Place It helps as well that Kroak can tag team with the Celestant-Prime to drop precision mortal wounds and blow up key pieces, taking apart the cogs that makes the opponent’s list work and then leaning on the Bastiladons and Skinks running interference long enough to rack up the victory points on objectives. This doesn’t have the raw damage output of traditional Thunder Lizards lists, but the fact that their damage comes primarily in the form of mortal wounds means it’s better in the mirror match.

    city of heroes lore powers

    Darren can push the Snek Dispensers up the board pre-game and screen off his Kroak inner sanctum, and with Spellportal the big frog can make his presence known on the battlefield from a safe distance. We are rapidly approaching the point where the joke of ‘you could randomly generate a Thunder Lizard list and it could podium’ becomes reality – this is a pretty different take on Thunder Lizards that foregoes the comforts that such players have come to rely on in their lists in favour of Kroak, a Celestant Prime and a bunch of Snek Launchers. A Kroak, Astrolith Bearer, Saurus Guard and Spellportal package to bring magical mastery to Coalesced.3 Arks of Sotek Bastiladons provide difficult to kill bodies that can provide chip mortals at a budget price.

    city of heroes lore powers

    Darren backs off completely from more traditional Thunder Lizard builds – no Priests or Starpriests!.Celestant-Prime, Hammer of Sigmar (325)***







    City of heroes lore powers